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Spore creature creator pc tips
Spore creature creator pc tips













spore creature creator pc tips

Either someone will have a captain that literally cannot kill it, or they will have to slowly whittle it down over a large amount of time. There are so many genres of adventure that I will briefly skim over them allĪttack - Don't make one giant creature with a crap ton of health. There are many ways you can make an adventure fun and engaging. I am still going to include it here though just to say that if your adventure is a buggy mess, nobody will want to play it.

spore creature creator pc tips

#Spore creature creator pc tips how to#

There will be a later section on how to test your adventure for bugs. After that ask yourself: "Was this a fun adventure, or was I miserable the entire duration?" it is a simple tip, but it has helped me so many times in adventure creating My good rule of thumb is play through your adventure before uploading it, and play through it as if you have never played it before. There are some gameplay tips that seem obvious but you would be surprised how many people mess up. What about the gameplay of an adventure? It is a game after all. Now, that is the main things you can do to save complexity. You can make entire rooms and interiors of buildings if you get a little creative with building Those eat up complexity faster than ANYTHING) so use that to your advantage. You can fit a surprising amount into the building editor (Stay away from factory/entertainment/house/city hall parts. The more detail you add into one building, the less buildings you have to use. This is useful for people wanting to save complexity, and it is also useful for lazy piles of crap like me.ĭ) Fit As Much Stuff Into One Building As You Can If you want to avoid making an area look copy-and-pasted, try making one building that can be rotated so that each rotation will give you a different looking building. I have no idea why, but for some reason spamming a ton of the same building gives less complexity than putting the same amount of buildings, but with multiple types.

spore creature creator pc tips

(For example I have seen people use a Spice Derrek turned sideways as a door)Ĭ) Limit The Amount of Different Creations You Use You can get pretty creative with how you can use them. They for one have the same complexity value as Gates. Static objects however, are extremely useful. After all most of the time you could just replicate what ever you need with buildings. These at first glance do not seem very helpful. What do you do when you inevitably run out of gameplay object slots though? Well that gets us to our next partĪn often overlooked group of adventure building is static objects. The only time you should use buildings in the buildings category is if they need to be examined, collected, destroyed, ect. One dot of complexity is equal to around 24 buildings but is also equal to 90 disguised gates. One of the most common questions I get is: "How do you have so much stuff in your adventures and not run out of complexity?" There are many things that you can do which is what I will be covering however, the most effective thing you can do is.Ī) Disguise All Buildings You Can As Gatesĭisguising buildings as blue gates helps with complexity so much that it is truly insane how much you can fit into an adventure when doing this. This is one of the single biggest things that separate the mediocre adventure creators from the experts. Let's start out with a simple problem most creators will run into while creating an adventure. New player starting the game and wanting to become the next great creator? An old veteran returning to the game and wanting a refresher? Or an already active community member that wants to hone their skills? Dob't worry a bit! This guide will go over almost every single advanced creating tip that I have come across in my many years that I have played this game.















Spore creature creator pc tips